![]() Wouldn't the "Tyris Flare Edition" at the bottom of the "Golden Axe" be better? Move the GA up a little. ![]() but I still prefer the clouds with the old colors. I'm hoping to get it all done this coming weekend.Īlternate title screen, as per segarule, EmuBoarding, and slogra's suggestions I still have a bit more work to do to get the Magic Select screen in. ![]() 2 is more efficient, I would imagine, however, but that's how Golden Axe expected the data format to be. But Maxim has the compressor source code up on github, (Thank you very much for your hard work, you do amazing things) and I just compiled a gfxcomp_phantasystar.dll that had 4 for the interleave parameter, instead of 2. I only had one issue, Golden Axe expects a compressed title screen tilemap that is interleaved by 4. It worked, so very grateful for that, and all the tools available. I used bmp2tile to compress the tileset and tilemap using the PS compression algorithm. Changed where the original rom pointed to the title screen. I then used WLA DX to add another bank to stuff the new title screen into. I used Emulicious to disassemble the original ROM. As I haven't touched the language up till this point. So I could get a decent idea what I was looking at in asm (Played around a bunch as well). I went through Maxim's coding tutorials on the site. Okay, an update on this, as it took me longer than anticipated to get these final screens in the game. ![]()
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